for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. 1%. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. SWTOR Spirit of Vengeance Flashpoint Guide by Endonae. I want to make an entire set of Armormech gear. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. Gearing Changes and Tips in Update 7. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes 7. level 20. Materials Inventory is Amazing! Just went through and dumped all of my materials from Legacy Storage (3 bays full) into the new window. How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Each basic class guide includes: An extremely basic 5-button rotation for every class. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. Crew Skills. 4%. Fleet. Armstech makes Accuracy and Shield. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. Synthweaving isn't a bad choice either for the critical augments. This allows it to be slotted into any group composition without causing problems. Archaeology is the study of crystal formations and archaeological finds. They pay off in the long run though. i kinda feel like you should have a manufacturing skill on any char you intend to main. They did make leveling a crafting skill easier in 4. SWTOR Biochem Crafting Guide. The only use synth weaving has is the two augment slots for its rakata pieces. If a preferred that 3 crafting 1. SWTOR Crew Skills Codex List. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. 2) The crafter path-. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. crafting skills require materials from gathering and mission skills in order to craft the item you want. 1. Send your companions on some missions to gather materials, and then craft away. 18. New Cartel Market items in 7. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Cybertech is good for leveling, since it lets you make Armorings/Mods. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. It’s not hard just a lot of waiting. 1) It really doent matter what crew skill you choose. 1 for you and 1 for Mako. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. 3) Biochem: makes implants, medpacs, stims and adrenals. However, aside from a fewArmstech isn't very useful in endgame either. Synthweaving is a crafting crew skill. First thought was working on upgrading the gear on my characters. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. give an inch they'll take a mile. Be able to just have companion (s) craft stuff until you run out of resources. Expansion. SWTOR has three different types of crew skills: crafting, gathering and mission. Cybertech also is very useful due to ability to craft grenades (amazing for PVP right now due to broken resolve, though balanced by long CD), armorings, mods, and earpieces. Home Game News Store Forum Support PLAY NOW. I've used it once before but i'm not able to do it again. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. Trimantium Techblade (techblade version, companion only) Armstech Crafting. You can buy additional ones in the GTN, too. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. The Ultimate Guide of Guides for SWTOR. Crafting. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. 4) Cybertech: makes earpieces, enhancements and mods. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. 16. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. Legendary Schematics & Crafting. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Deconstruct them to get some mats back and craft more with them. You can do that, but you would start over every time. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. English. Only included it because of it's uniqueness as a profession. Just makes life easier. If you are low-level, a way to filter out high. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. Artificers are also the only crafters that can craft dyes – there’s over. The benefit being you can craft the above into a variant that doesn't. Hope that helps. Biochem - Bioanalysis. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. 441. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Now if you are a Free to Play (FTP. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. I am going to be going slicing but the choice comes down to. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. Only included it because of it's uniqueness as a profession. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. This pretty close, but not perfect. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. psandak said: as a new player and as one not interested in crafting your best bet is either all three gathering skills: archaeology, bioanalysis, and scavenging; or two of those three gathering skills and slicing. 2. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. . If you want to have more than 1. . Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). Every sane PVPer will pick up cybertech for reusable AOE grenades. 3 this slot will be of the same level/craft rank (1-6) as the item. Total DPS Gain: 2. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. This actually has to do with your player level. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Craft stuff, wait for it to sell. Lore Object. New Cartel Market items in 7. Crafting can be very credit-intensive. There's plenty of downtime in-between crafting more Artifice stuff. For me, it's Cybertech. Ignore the above poster. you can calculate your crit chance yourself by adding up the following bonuses if you have them. Patch Notes Update 7. The reusable medpacks and stim production should be worth it for me. 3c and is currently being updated for Patch 7. All SWTOR Crafted Speeders. Synthweaving makes Redoubt (defense) and Critical. New Cartel Market items in 7. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. I have Armorrmech 600/700 skill. English. SWTOR Artifice Crafting Guide. I'd suggest choosing gathering/mission skills based on which of those you pick. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Crafting and Selling Items. Many players are hoping for a crafting update this year. Sythweaving = fabric mostly (though it does use underworld metals for heavy) so send companions on missions for luxury fabrics to get those schematic recipes. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I have Armorrmech 600/700 skill. Gathering - The materials gained from gathering skills are used in crafting skills. All of these agent armors and outfits are craftable by Armormechs. 1. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Returning Player Nov 2023. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. Helping. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. You probably want to grind lots of hard mode. SWTOR Armstech Crafting. Mission skills are a unique addition to the Crew Skills system. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Preferred players get 2, and subscribers get the max of 3. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Armstech - Scavenging. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). Armstech makes Accuracy and Shield. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Galactic Seasons Guide and Rewards – Season 5, 2023 7. Your Starship is home base for you and your crew. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. Your Starship is home base for you and your crew. You’ll gain companions as you play your personal class storyline, and your first companion will show up on the planet that you start your. At this point, there doesn't seem to be a far and away better choice. Forums. War Supplies are useless craftable items that can be combined to create more useful ones. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Cybtertech is probably more useful for drops to RE. 2k. All of your companions share those 3 skills. Find out which crafting skill to choose, what materials to gather, and what items. 3. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. 3. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. you will start over at the beginning every time you unlearn and learn a new skill. Been a few years since I did any crafting so my question is this. 0 Expansion. What if each crafting skill branched? Keep it simple, just have two branches for each skill. 32. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Maybe. I find that for money making Diplomacy for me is the best money making crew skill. To start, there are 3 types of Crew Skills. Subscriber (+10% if orange difficulty, or +15% if any other dificulty)Posted December 11, 2014 (edited) Generally speaking: - You level up your mission skill (Underworld Trading, Investigation, etc) by send your companions out to do the missions. Gear suggestions including Tactical, Legendary Implants, and Stats. 5. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. A sandbox MMO can support that. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. As far as what is most useful, pretty much everyting except synthweaving. Planet. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. Craftable Double-Bladed Lightsabers. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Either pick one for the disciplines and sell crafted items or just take 3 crew skills and sell everything from the missions. Archaeological finds contain artifact. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Swtor Crew Skill Guides. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact want. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. I like crafting in this game and would like to see more effort put into the system. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Get them to 700 and sell them in bulk. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. 7. Immersion is #1 for me, so that makes the game more enjoyable. Thank you. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Crafting in SWTOR has undergone many changes and reiterations, but one thing that remains consistent throughout is the need players have for consumable items. "full set" (or as full as it gets) orange items start off at Grade 2. Crafting is very time-intensive. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. Hotrigged Speeder Bike, Cybertech 400. Armstech Crafting Materials Guide. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. Members. SWTOR Crew Skills Vendor White-border Materials Guide. There are five different types of crafted decorations. Planet. Crafting - You can make various items through crafting, from lightsabers to medpacs. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. SWTOR 7. Posted May 3, 2012. Plus, it holds a bunch of the Miscellaneous Crafting items as well. Only a single crafting skill. Once the Crew Skills panel opens, players will see. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. For example: I have five characters with slicing that feed three characters with augment crafting ability. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. Crafting Abilities (Can only have 1 at a time)ArmorMech: Non-Force ArmourArmsTech: Non-Force Weapons, BarrelsArtifice: Colour crystals, hilts, Off-Hand Gener. A player can only have one crafting skill at a time. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Armormech Crafting Materials Guide. Yes it is still true. Crew Skills. Bioanalysis. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Posted July 27, 2012. . And most crafting have mods in them that can be of assistance. I personally log in an out of. Armstech is one of the six Crafting Skills [1]. The Ultimate Guide of Guides for SWTOR. Grade 1: Level 10-16: 0-80. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. The first. Outside of that, it's just whatever you want to craft. That being said, if you're rolling a tank, biochem trumps all. SWTOR Crew Skills Vendor White-border Materials Guide. Crafting in Swtor is a great way to make money, get better gear and improve your character. As this is a Gathering skill, you’ll be spending a lot of time. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. 2, crafting for level 75 has become more accessible even to new players. 7. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. And you shouldn't need to PvE or PvP to be the best at crafting. Note that crafting 220 modifications requires Dark Matter Catalyst, which is very expensive to purchase on the GTN as it is obtained from running operations. Artifice and synthweaving are both nearly useless to you directly. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. If you take cybertech, take scavenging, and either slicing or underworld trading. Custom-Built Speeder Bike, Cybertech 300. this. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. Compare. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Then reverse engineer what you craft and continue. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. There should be a little 'x' box next to the skills. Docmal. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. Posted December 18, 2011. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. First things first, the display is wrong and broken and has been for over a year now. • 5 yr. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Sniper Rifles. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Gearing Changes and Tips in Update 7. Sith Marauder/dps - all of them would be useful in some fashion. Color crystals and lightsaber hilts augment. Outside of that, it's just whatever you want to craft. armor, arms, synthweaving. New Cartel Market items in 7. Grade 2: Level 16-24: 80-160. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. NoobSabatical. Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. e. The GTN prices do not seem to have, even yet, reflected the rise in price of the new exotic materials and the supply of old ones is running dry. Posted December 16, 2017. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. Posted December 14, 2011 (edited) My plans are for. Knowing which crafting skills to take for endgame requires you to be familiar. Internal / Elemental. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. Crew Skills; SWTOR. ago. Posted December 16, 2011. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. OP, slicing lockbox missions are what you are looking for. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. 2) as far as leveling goes none really assist with it. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. If you are a sub that is 8 crafting 5 at once. A few years after the game’s launch, player housing was introduced to the game. 1b. SWTOR Artifice Crafting Guide Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. Synthweaving / Arch / Underworld - Synth is great because your making the gear that is actually better than quest gear so you can take commendations from quests instead of gear which will get u better gear at the end of that world its a perfect circle for leveling. I got a very big impression from all of the posts that there was no money in them, and no use for the crafted items themselves. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. SWTOR Guide. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. That at least if you have that recipe / shematic as an object in your inbventory. stims and medpacks can be useful to all party members. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. For this method to be efficient, you’ll likely need more than one character with maxed out Crew Skills levels and spend additional time placing crafted items on GTN. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Grade 9 Archaeology Materials: Zakuul and Darvannis. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Knowing when to sell. Basically, if it can be augmented it will yield a. It would be nice to do like a Shift + <click on item> to continuously craft it. I looked at my crafting recipes under Cybertech and checked to see if they were. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. Posted May 18, 2012. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. 2022. The only ones I can craft currently are the Resistive armoring mods. After spending h. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. . Overview.